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Hull Breach - Volume 1
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Hull Breach - Volume 1

Tuesday Knight Games

$50.00 + $9.99 shipping · or same-day in San Antonio

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Sold by Boardlandia Appleton · Appleton — delivered by Jockey courier Arrives Thu, Nov 5 – Thu, Nov 12

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Brace for impact with the premier module anthology and sandbox campaign setting for the Mothership Sci-fi Horror RPG 1e. Eclectic yet intertwined scenarios, locations, toolkits and terrors. Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of 3rd party Mothership authors, designers and artists. It's everything you'll need to run Mothership 1e for years to come! “Hull Breach is a stunning achievement by an insane team of creators. If you're a fan of sci-fi horror, I think this is one you can't miss.” Sean McCoy ( Mothership ) “One day I'll run a Mothership campaign, and I can't imagine doing it without this.” Johan Nohr ( Mörk Borg ) THE MODULES Curious about what's inside? Let's take a look at a few Hull Breach modules: Manhunt by Ian Yusem ( The Drain ) A Mothership system hack where you play the aliens! All new classes and rules for running creatures from beyond the stars, pitted against monstrous human foes. Vibechete! by Joel Hines ( Desert Moon of Karth ) Corporate scions party their last aboard an abandoned luxury space station in this twist-filled slasher adventure! Residue Processing by Daniel Hallinan ( Bloom ) Run hapless test subjects through a sinister artifact experimentation gauntlet in this Portal-inspired funnel adventure, for science! THE CONTENT To help you find precisely what you need on game night, we've divided the book into 5 convenient chapters: INTEL: Level up your Warden skills with essential toolkits, mechanical innovations and theory columns from veteran horror GMs. MISSIONS: A thoroughly playtested stable of adventures ready to rock your next one-shot or re-fill your seasoned crew's job board. LOCATIONS: Stations, planets and more to vibrantly populate your campaign world. ENTITIES: Drop-in NPCs and extraterrestrial horrors to stalk your players' dreams. ASSETS: Loaded for bear with cassette-futurist tech, weapons and surviv

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