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The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players
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The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players

Media Lab Books

$16.99 + $9.99 shipping · or same-day in San Antonio

Ship to home, or same-day in San Antonio

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Sold by Innisfree Bookshop · Meredith — delivered by Jockey courier Arrives Wed, Nov 4 – Tue, Nov 10

$16.99 shelf price + estimated tax + the shipping or courier fee for the choice you make, shown in full before you pay.

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From a local shelf to your door: we buy it from a San Antonio store at the shelf price, then ship it anywhere in the lower 48 or send a courier the same day in San Antonio.

By Jeff Ashworth, Tim Baker, Ben Egloff Level Up Your Tabletop Adventures: The Ultimate Guide for Young GMs The Game Master's Book of Magic and Mayhem is the essential toolkit designed specifically for middle-grade gamers (ages 10-14) . Whether they are fans of Dungeons & Dragons , Pathfinder , or other popular tabletop role-playing games (TTRPGs) , this companion guide provides the creative spark needed to build immersive worlds and run legendary sessions. Inside this creative guide, young Game Masters will find: Epic World-Building: Explore high-fantasy locations including ancient temples, mysterious taverns, and hidden lairs—complete with deep lore and ready-made quest hooks. Challenges & Encounters: Instantly add tension to any session with creative traps, unique monsters, and brain-teasing puzzles designed to test any adventuring party's wits. Memorable NPCs: Populate your world with diverse Non-Player Characters (NPCs). Each character features a distinct personality and backstory to help young storytellers master the art of roleplay. Ready-to-Use Mechanics: Perfect for beginners and experienced players alike, offering "plug-and-play" ideas that fit seamlessly into any fantasy campaign. Why Young Adventurers Love It: Inspired by the bestselling Game Master series, this book bridges the gap between playing a game and creating one. It's more than just a manual; it's a creative writing and storytelling resource that helps kids develop critical thinking, teamwork, and improvisational skills through the power of play. It's the perfect gift for young fantasy fans, aspiring writers, and junior dungeon masters ready to lead their first quest!

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